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Rescale

If you build, create, purchase or wear anything that contains scripts, you need the Rescale, a single-script tool for customizing no-modify attachments and other objects through menus.

Why one script?
Because of the new scripting tools in simulator 1.38, there is now a DRASTIC REDUCTION IN RESIZE TIME!
The entire goal of Rescale is to cut down on the amount of scripts that must be worn per attachment, thus preventing lag.
For very primmy objects, for example more than 128 prims, the simple method would be to keep a script in each prim.
This means 128 or more scripts just to resize such an object, which means 2MB or more of simulator memory will be in use (A LOT for one object).
Having several such objects worn or rezzed piles on yet more memory usage.
Not only does this degrade sim performance in general, it is particularly destructive during teleports.
Teleports must transfer each script’s state to another sim, and transferring all those scripts causes a large delay in some cases.
This delay is extremely noticeable, and often painfully so.
Avatars wearing hundreds of scripts can cause a sim to hang for even as much as 10 seconds when they teleport in or out of the sim.
To avoid all of this, Rescale can replace hundreds of resize scripts by having one per whole object rather than one per prim.
In other words, there is now absolutely no reason to accept anything but the best of both worlds.
The solution is finally here — no sim lag, and no minutes-long waits for resizes.

Features
Resize a whole object
Resize a single prim on all axes at once, or in a single dimension
Move individual prims
Restore the whole object to its original state
Restore individual prims to their original state
Coordinate multiple, separate objects to resize or restore all prims simultaneously
One script
Highly reliable
Extremely sim-friendly
Free support and updates for life

You can get this in world here

and on marketplace here

All enquiries to Nicocci Denfu or Discrete Dreamscape in world.

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B@

This morning upon waking, before any attempt to log in to Secondlife, I checked my email. To my amazement I found this email (twice – to make sure I got it at least once I suppose):-

Your Second Life Account Has Been Terminated

From:
“no-reply@secondlife.com”

To: XXXXXXXXXXXXX

This email is notification that Linden Lab has terminated
your access to the Second Life virtual world due to severe
or repeated violations of the Second Life Terms of Service
or Community Standards. Your (account name ‘Arabella
Steadham’) and alternate Second Life accounts have been
made permanently inaccessible.

Appeal Process: The decision to terminate your Second Life
access was reached after investigation of your use of the
Second Life software and service. If you would like to
appeal your termination, you may contact Second Life
Support, by opening a new support ticket with a subject of
“abuse appeal,” or in writing, at the address below:

Second Life Support
Linden Lab
945 Battery Street
San Francisco, CA 94111

Please provide relevant information that you believe would
explain the above violation. Linden Lab reserves sole
discretion in considering whether to take any action on a
written appeal.

Sincerely,

Customer Support
Linden Lab

Now, this is nonsensical. Lindenlab is very well aware from their own logs that I have never breached any TOS. They are also aware that I did not attempt to log in with a blacklisted viewer, as the email was sent to me prior to even attempting to log in. What did I do to warrant this?

Perhaps it was yesterday’s post. Perhaps because I called them out on their irrational behavior in recent weeks. Perhaps because Linden Lab wants to ‘teach me a lesson’?

So, I proceed to follow the instructions to lodge an appeal, only to find I cannot log into the website to lodge said appeal. I can only log in as ‘guest’ and select from a pathetic list. I fill out the proforma, and receive this:-

A new case has been created

Case: XXXXXXXX
Avatar:
Type: Web Login Issues
Status: New

To comment on this case, either Reply to this email, or visit: https://secondlife.com/my/support/?caseID=00902355

(To view the Case online, you will need to log into Secondlife.com with this Avatar: )

But I cannot log in to view the case.

Not only have I been account banned (including an alternate account I made 3 years ago) but it would appear the long finger of Lindenlab has reached out to NZ and banned my IP address as well. And appeal processes appear to be closed off.

I am stunned that Linden Lab has taken this approach. Living in a strongly westernised country and being a citizen of an even bigger one, like many of you I have enjoyed growing up and living in countries where rights are enshrined not only in our constitution but in our way of life. Freedom of speech and expression has long been an expectation and seen as a right of all citizens. To write a blog post – entirely out of the jurisdiction of lindenlab – and have the resultant effect of permanent banning is breathtakingly arrogant on the part of lindenlab. To deny this was the cause of my permanent banning would be a lie. Linden Lab is well aware I do not and have never breached any of the TOS, which indicates that rules are not there for any purpose but decoration.

So watch out, all you bloggers. DO NOT CRITICISE LINDENLAB. DO NOT WRITE YOUR THOUGHTS SO OTHERS MAY READ. DO NOT EVEN THINK ANYTHING THAT IS ANTI-LINDENLAB.

I doubt my appeal will be successful, because true to form it has been done in a shoddy manner. I am not surprised.

So even though I have lodged this appeal, do I really want to be part of a virtual environment where lackeys of the Board of Directors hunt down those who dare to criticise? Do I want to participate in a world where users are abused by bullying standover tactics and unexplained termination of accounts? Linden Lab as a private company can create their own rules as they see fit, however to ignore at least some of the expectations we have of supposed rights if we operate by the rules- to shift the goalposts mid game – reduces their virtual world to nothing more than a game, a game where childish antics reign supreme in a desperate move to force conformity and mediocrity in an ever shrinking user base.

See you around the metaverse

Arabella Steadham

Rezz date: 23rd August 2006

Permaban date: 8th September 2010.

Reason: Thinking

Today, Emerald underwent a complete restructure of the Development Team.

The most obvious result is that there is no specific individual Project Leader – we have determined the best course is to operate democratically and with clear transparency.

This series of events has ocurred because of an intolerable abuse of trust. From today forward, Fractured and Modular Systems will have no association with the Emerald Viewer. Due to his own actions, he was left in an untenable position and was given no option but to resign, which he did.

For users, we anticipate a smooth seamless transition, however if there is a hiccup or two please be patient with us as we move the viewer to its new home.

We ask for your understanding and patience during this time, and ask you to put your trust in this move, as we put our trust into you, the user.

Please contact Emerald Support via the Emerald Viewer group if you have questions. You can also contact any of these people in world:-

Lonely Bluebird

Jessica Lyon

Arabella Steadham

Thank you for your continued support,

The Emerald Rebirth Team

Post Script

As at Sunday 22nd August, 6pm SLT:

The Emerald viewer project and its development team have undergone a massive and necessary restructuring in response to recent incidents caused by the project leader.

This restructuring is designed in such a way as to prevent anything like this from ever happening again.

From this point on, there will be no ONE single person running Emerald Development.

We are all going to be on a level playing field. All decisions, changes, and alterations to any code or anything at all, will be done transparently and democratically.

Part of this restructuring process also involved the necessary removal of the developer who is responsible for these past incidents; as a result Fractured was invited to resign and has done so today.

As of NOW, All affiliation between Modular Systems/Fractured Crystal and the Emerald Viewer have been permanently severed. A new domain has been purchased and we are currently getting our new website online.

The website will be hosted at EmeraldViewer.net and should be online and operational shortly.

Ownership and control of the servers used to host the Emerald Viewer downloads and website have been transferred to Arabella Steadham who will maintain the hosting as a neutral party for the project.

Aside from the downtime of the website, our users should experience no changes that will affect them directly.

Also today, as a result of the incidents in question, Linden Lab removed Emerald from the TPVD. We expected this might happen and have since provided the Lab with information regarding our new changes, structure and goals. We hope to be back on the TPVD soon.

Our two biggest regrets are first and for most that these incidents ever took place, and second, that we failed to take this radical action sooner.

We sincerely hope that these significant internal changes will help us restore some trust and faith from our users and from Linden Lab in regards to the integrity of the Emerald Viewer Development team.

Thank you
The Emerald Team

[Emerald] 1626 Release Candidate

Jessica Lyon, Head QA and Support for Emerald, and Arabella Steadham, Communications Manager for Emerald will be appearing on “Tonight Live with Paisley Beebe” at 6pm Sunday SLT.

They will have a rather important announcement to make regarding the future direction of the Emerald Viewer.

You can read Paisley’s blog about it here

The Show will be made at Northpoint Studio, however there are a number of overflow areas which will show a live telecast. these will be here:-

Next door to the Studio

Emerald Point

The Studio itself will probably be quite full, so check your map first and if it is, head for an overflow area.

Both Jessica Lyon and Arabella Steadham will be appearing to answer questions, so come along, we look forward to seeing you there!

Oh, the amazing Keiko Takamura will also be there, she has a divine voice, and quite a twitter and youtube following, as well as SL. The latest release from Keiko and The Shebangs can be seen here

[Emerald] 1626 Release Candidate

We are thrilled to announce that the former Data Linden has joined the Emerald Support Team.

If you’ve ever filed a support ticket to LL and it was resolved to your satisfaction, chances are it was handled by this man. Please welcome Vortex Saito, formerly known as Data Linden to our support team!

Welcome to the team Vortex!

[Emerald] 1626 Release Candidate

Two weeks ago, amid an atmosphere of pride and boasting about Emerald traffic, a silly idea was hatched.

This idea was to target a blog owned by a creator of a malicious viewer, and boast of the traffic Emerald has captured. The method for doing this was to add links to the Emerald log in page linked to said blog. Each time anyone logged in, our page loaded up and also the other page loaded up – simply to show off our volume of traffic.

This was not a DDoS. This was a poor attempt at boasting that failed miserably. Once we discovered this, these links were deleted and the dev concerned was disciplined.

The entire Emerald Team offers it’s sincere apologies for concern, panic, worry, mistrust and disappointment felt by our users because of this. I can most strongly assure you that this will not happen again.

Sincerely,

The Emerald Dev Team

Read more here

[Emerald] 1626 Release Candidate

Following on from yesterday’s news, it is with pleasure that I can now announce the addition of a new member to the Emerald Team.

Qarl Fizz, formerly known as Qarl Linden has joined us. We know you will join us in making Qarl welcome, and look forward to his contribution to the Project.

You can read it here

[Emerald] 1626 Release Candidate

There’s been a number of activities in recent days to fill you in on. Some very positive, some a little sad.

* A short time ago, I wrote about the departure of an Emerald Dev here, and assured all readers that Emerald would continue to provide you the user with the best possible viewer we could make.

Overnight, another dev has decided to leave the team. This was because of his dissatisfaction with the consensus of the majority of the team, and his inability to accept that consensus. Unfortunately, he did this in a way to deliberately try to bring the Team’s reputation into disrepute, by posting private conversations and drawing incorrect conclusions.
You can be assured that Emerald will maintain it’s high standard of integrity, honesty and ethics that have contributed to it’s development thus far. Alas, part of being a success is having detractors, however we wish him well on his next legitimate venture.

* The good news is, a new beta version will be available to download very soon. Please be assured the Emerald Team is alive and thriving, and will continue in this way.

* Emerald will be appearing on Treet.TV on 22nd August. Stay tuned for more info!

* The Emerald Team is excited at the prospect of a new high profile developer joining us. More details to come!

You can also read this at Modular Systems

[Emerald] 1626 Release Candidate

Today, an odd message appeared on the emerald log in screen, thus:-

MOTD: We are now going to force a release that doesn’t work upon everyone. Enjoy being naked.

This is inaccurate and disruptive, and simply reflects the mood of a former dev on the team. This dev has now left, and the message removed.

As with any team, the Emerald dev team consists of a wide range of very diverse people. All are dedicated to seeing the best viewer possible presented to you, the user. Once in a while, team members leave for a range of reasons. It is rare for a tantrum to accompany their departure, however there is as you can see, a first time for everything.

A pleasant consequence of this is the return of a key member of the team, so you may look forward to a vibrant, productive and creative team once again.

A new Release Candidate will be available very soon, likely tomorrow SL Monday. Please be assured the Emerald Team is alive and thriving, and will continue in this way.

More information about the Emerald viewer can be found at The Emerald Blog

Mark Kingdon is going to step down as CEO, and I am going to return as interim CEO, working side-by-side with former CFO Bob Komin, who is being promoted to COO.

This is a big, tough change but one the board of directors and management team deeply believes in. We owe Mark great thanks for the many things we’ve accomplished in these last two years — most notably a great improvement in the stability of Second Life, and also the hiring and nurturing of a strong team of new leaders who are now ready to do some amazing work together.

Returning to the Lab
Posted by Philip Linden on Jun 24, 2010 9:04:47 AM

Our thinking as a team is that my returning to the CEO job now can bring a product and technology focus that will help rapidly improve Second Life. We need to simplify and focus our product priorities — concentrating all our capabilities on making Second Life easier to use and better for the core experiences that it is delivering today. I think that I can be a great help and a strong leader in that process.

It is an honor to have a chance to help more directly again, and I come to this mission with energy, excitement, and an open mind about what we need and how we need to do it. I want to see Second Life continue to grow, amaze, and change the world. It’s what gets me up in the morning. Despite the challenges of such a big change, I am happy to be drafting this blog post while sitting in our San Francisco office, surrounded by the many Lindens who have made it all possible.

More to come, as soon as we all get settled and figure out how best to work together!

Read it here

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