In recent months, I have taken quite some time to explore a number of VWs gaining some prominence in the blogsphere, namely Inworldz and Avination. In both, I have travelled the grids widely, spent RL money (I believe in making at least some sort of investment to form a full opinion), talked to many people, spoken to owners where possible, attended meetings, listened to plans for the future, and also read and researched what I can to separate the truth from the bullshit.
This morning I read a piece on Chestnut Rau’s blog, Second Life of my Dreams and then read the ensuing huffing and puffing this generated on Twitter. You can read Chestnut’s piece yourself and form your own opinion.
I’ve also read much on Avination, most of which has zero truth to it and seems to revolve around the same false information generated by the crotchety old nest of vipers over at SLU. I’ll let you find that yourself and also form your own opinion.
I prefer to experience a virtual world myself as fully as I can, to form my own opinion based upon my experience. I also appreciate that my experience could be very different from someone else. I believe I have exceptional hardware to experience these environments, my rig is as follows:
CPU: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz (3238.57 MHz)
Memory: 6143 MB
OS Version: Microsoft Windows 7 64-bit (Build 7600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 580/PCI/SSE2
Windows Graphics Driver Version: 8.17.0012.6309
OpenGL Version: 4.1.0
Because of where I live, I run an adsl 2 connection, I set my bandwidth high, and I have graphics enabled to the max, with both anisotropic filtering and anti-aliasing enabled. This information is to give you the background as to what equipment I have, and to realise that my hardware is more than sufficient to immerse in each world, both at the same time.
ARRIVAL IN WORLD
Inworldz has a strong focus on greeters and mentors, to the point of saturation. It is nice to be greeted and asked if you need assistance, however I don’t think it is necessary to be asked the same question by a choir. This is likely just over enthusiasm. Assistance does vary, depending on whether there is someone there to impress. You will arrive on a bridge with an alien-like avatar and be directed over the bridge to a store carrying a range of freebie items to make your avatar more human or furry looking as you desire. These free items are donated by various people – some creators, some store owners, some store owners no longer in Inworldz. For a while there was also a stock of items stolen from SL, however these seem to be gone now. Quality of free items is fairly basic. You will not find designer items here. The arrival zone is script free, which panics people at times, thereby making the clickable signs non functioning, unless you know your way around or have on the spot guidance. A sandbox can be found for unpacking.
Inworldz Default avatar
Avination tries to provide guidance on arrival, however this is not always the result. You will arrive in a quadrangle area, surrounded by stores where you can make purchases. These stores are reresentative of product available across the grid. You arrival avatar is quite human, indeed you will have a small choice of presentation when you are making your account. Because this avatar is much more developed, there is not such a need for basic free goods on arrival. There also seems to be a policy of not turning this world into a freebie based economy (or lack of) as this has been a major gripe on a number of SL forums. Indeed, the offering of free items is restricted and policed and outlined in a specific policy. Scripts are enabled, however there is no rezzing or building. A sandbox is easily found in search to unpack goods.
Avination default female #1
Avination default female #2
MENTORING
Inworldz seems to have imported the mentor system wholesale from SL, indeed many of the names are the same as the now defunct SL mentor group. Available to varying degrees on arrival. A few months ago, a European arrival area was being developed, mostly for german and dutch speakers, however I am not sure of the progress of this.
Avination has a guide system in place for new arrivals, however this varies depending upon time of day. As your avatar is fully fitted upon arrival, the help need is not so dire. Ample signage in the welcome area directs you to in world assistance. There is a german welcome area under construction.
VIEWERS
Inworldz offers its own in house developed viewer, in addition to Imprudence and a number others – these two I think are still the most popular.
Avination offers its own in house developed viewer. I believe Imprudence works well, however not many others do.
IMPORTING ITEMS
Inworldz recommends that you use the same viewer for exporting from SL that you use to import to Inworldz, and that makes sense. Imprudence seems to be the best bet. There is no charge for uploads
Avination makes the same recommendation, however I believe has tighter criteria to meet to ensure that theft is not assisted in any way. Imprudence seems to be the best bet here too. For either world, you can purchase Second Inventory, making the process much smoother. A creator can apply for Creation Credits, which will allow import free of charge
CURRENCY
Inworldz allows you to purchase currency from their website via Paypal. This is delivered in world to your avatar
Avination allows you to purchase currency through Careminster via Paypal. This is delivered to your avatar in world.
SCRIPTS
Inworldz will be rolling out its scripting engine, Phlox, soon. Hopefully this will have a huge impact on functionality
Avination has a scripting engine
PHYSICS
Inworldz announced last year that Nvidia PhysX had been selected to be rolled out in Inworldz, however this has not happened as yet. In my opinion, the lack of physics has had a crippling effect on the growth of Inworldz, and should be addressed as a matter of urgency.
Avination has a physics engine in place, allowing your in world experience to be greatly enhanced. For me, this is a make or break issue, but this is my preference.
CONTENT PROTECTION
Inworldz doesn’t seem to have a specific written policy that I can find, however I am quite happy to be corrected on this. Inworldz is a DMCA agent.
Avination says that protection of creators IP rights is vital to any virtual world, and has a number of processes in place to do this. These are outlined here and are well worth your reading
PRICING OF LAND
Inworldz rates are: $75 set up and $75 US per month, prim limit of between 35,000 and 45,000 for islands. More detail here
Avination has no set up costs, and monthly fees of $60 US per month. Prim limit is 15,000. There is no need for mega prims. More detail here and here
SEARCH
Inworldz search facility is at the moment limited to classifieds and people
Avination search facility covers classifieds, events, showcase, people, land sales, places, groups.
VOICE
Inworldz does not have voice chat enabled, and will not have in the forseeable future
Avination has fully functioning voice capability
LAG AND SIM CROSS
Inworldz lag issues have improved significantly over the past 6 months or so, however there is still major bouncing and rubber banding, falling through floors and ground, and major lag when visiting a sim that has taken advantage of their prim limit of 30-45k, used them all and placed different textures on each. Sim crossing is hicuppy, but this is a bugbear in all worlds, SL included
Avination has little lag in my experience, no rubber banding, no falling through floors, and no lag due to over textured sims. The effect of physics and scripting engines have contributed to this
EXPERIENCE
Inworldz offers exploring, shopping, creating, music (both live and DJ), role play, hanging out and chatting, and more along these lines.
Avination offers exploration, shopping, building/creating, music (the owner does a regular DJ gig), roleplay using CCS system, and more. For me, this is greatly enhanced with the physics engine.
POTENTIAL
Both of these worlds certainly have potential, but that is dependent upon quite a number of things. Both claim that they have a community, and the people who stay are those that fit into that community. This is fine, however it stifles the growth of more communities and does nothing to encourage diversity. ‘Fit with us or go’ is not awfully encouraging. Having said that, I do see a huge variety of community groups on both grids, so perhaps its a case of ‘do as I do, not as I say’.
Inworldz has been around for a couple of years, developing at a slow and steady pace. Avination has been here for 8 months, and has experienced an explosive growth in that time. Both want and need people from creative, commercial, artistic, roleplaying and educational groups to move in and find their home. However I have serious doubts as to how a world can develop without physics. I also find the lack of in world voice in Inworldz to be terribly short sighted; because we are such a social species we crave communication in many forms, not just typed chat. Those people who have physical issues with typing will not be encouraged in this world, as it simply will not be possible to voice chat. Again, to me this is a vital issue which I find terribly disappointing with the stand Inworldz has taken.
Many creators have taken the canny approach of setting up in both worlds, each a ‘branch’ of their SL business. Both worlds have a dire need for high quality product, especially hair, shoes, and modern funky clothing, all for both male and female. Both worlds have little choice in high quality skins, the choice now being limited fairly much to template skins slightly tweaked – hand drawn skins would be an excellent addition (Pulse offers hand drawn skins in Inworldz). Each world offers incentives to creators to make the move and expand. Avination offers a range of measures to back up their policy on IP protection and content theft (see above for link). Both worlds offer lively forums where member participation is highly encouraged. Both worlds offer visible owners that are very approachable. Both worlds are at the moment a haven for disgruntled SLers, so are seen as competing for SL numbers – this is foolish and need not be the case, as each world has good reason to stand on its own as a good alternative. Neither world is governed by a Board of Directors as SL is, both are owned by individuals. Both worlds crave feedback on performance to allow them to make improvements.
Will either of these worlds be around in 5 years time? I don’t know, but then I don’t know if SL will either. I am convinced however, that both worlds have been created by dedicated people, who work back breaking hours to better their creations. At the end of the day, the only real way to determine if either or any of these two worlds are for you, is to go there and experience them.
I do encourage you, whether you are a creator, roleplayer, educationalist, artist, user, blogger – go and see for yourself that virtual worlds are much bigger than SL. Each of these worlds have much to offer, and an exciting atmosphere of the great ventures that they are.
Avination website – go here for lots of information, and also to make your account and buy currency, viewer download, land, aprticipate in forums etc
Inworldz website – go here for account creation, viewer download, forums, etc
And most importantly, enjoy your adventures!
17 comments
Comments feed for this article
May 23, 2011 at 7:12 pm
Ashiri
Hi Arabella, Thanks for the information.
One aspect of Inworldz that has always bothered me is the emphasis on being able to stuff in 35k to 45k of objects per sim. I got very bothered by this when trying to shop in a sim of 22k objects and physics FPS < 10.
Avination certainly bears further investigation on my part. =^_^=
May 23, 2011 at 8:30 pm
soror nishi
Thanks for a very thorough article, not biased by misconceptions. Exactly the sort of information people need.
I certainly hope all these new grids will be around in 5 years with an improved Hypergrid ability so we can pop around the metaverse checking out what others have done on other grids. There’s plenty of room for diversity, and I look forward to it.
May 23, 2011 at 9:31 pm
Chestnut Rau
Fabulous post! Thank you for putting in the time to do the research for the rest of us. Much appreciated
May 23, 2011 at 9:36 pm
arabellasteadham
It has been a most interesting journey ๐
May 23, 2011 at 10:07 pm
Maria Korolov
Fantastic review!
I would also want to add that Avination runs on the latest release of OpenSim.
InWorldz is based off of the 0.6.5 code base — which is about two years old. InWorldz has done a lot of work to shore up their code, including writing a new script engine, but many of the problems you mentioned have been fixed in mainline OpenSim for ages. The OpenSim developer community is huge, and on top of that both non-profit and commercial grids (including Avination and Kitely) have been donating patches and fixes.
A single grid like InWorldz would have trouble keeping up. Something similar may have happened on OpenLife, which branched off quite a long time ago, and could also happen at SpotOn3D, since they’ve been doing a lot of custom work lately.
There are clever ways to do custom work, however, that don’t interfere (much) with your ability to use mainline OpenSim, such as keeping your proprietary code in add-on modules, and contributing any fixes you come up with back to the community (so that your work isn’t wasted if the open source devs come up with their own, incompatible solution).
May 23, 2011 at 10:14 pm
arabellasteadham
Thank you Maria. I know that you’re one of the most enthusiastic people around with regards to virtual worlds. The issues you mention I hope will generate more discussion through forums and blogs!
May 23, 2011 at 11:09 pm
Gaga Gracious
Well researched and thoughtful article, Arabella and I agree with it. I also agree about the nest of vipers at SLU where it’s hardly worth bothering to express an opinion. I know, I got bitten, but not without biting back so partly my own fault I guess. So you are brave to even mention that there is some kind of war between InWorldz and Avination. Personally, I don’t think there is a serious war but there is competitive rivalry and I stood out myself on SLU too readily questioning why so much negativity was directed at Avination a lot of which did appear to come from supporters of InWorldz.
I bailed out some while ago and thought the dust had settled but recently I looked back into SLU and saw the same names and the same old arguments being chewed over, most of it about gambling in Avination as if it didn’t still go on in SecondLife too despite the ban.
I do know InWorldz has a strong community atmosphere – more so than Avination – and I am sure those residents from InWorldz that go out of their way to snipe at AVI on SLU feel that their world is best. In truth both worlds have their good and bad points as you rightly pointed out in the article and I have been saying similar things on my own blog. Moreover, there are many merchants that do business in both worlds and SecondLife so really it is just an expanding market and there is no place for hatred which will only put more people off from experiencing the free metaverse.
I hope InWorldz and Avination will survive and grow. I hope too that SecondLife will open up and recover. More importantly, I think the march of the free metaverse is unstoppable now.
May 23, 2011 at 11:23 pm
arabellasteadham
Thank you for your feedback. I have spent quite a few days researching, and 6 months travelling to these two worlds to enable me to write what I thought would be a fair appraisal. For me personally, I love the concept of virtual worlds and the incredible opportunities that can arise from them, but it does take work and dedication. Sniping across worlds helps no one, and leaves the potential user in a state of confusion. I agree that Inworldz sense of community appears stronger, but I think this is mainly because it is an older world. AVN has only been here for 8 months, and has such potential, and dedication, and an ever growing fan base. I wish both worlds success, and truly hope they evolve and progress as we march into the future ๐
May 24, 2011 at 1:44 am
Bradd Laval
This indeed is a well balanced article. Each virtual world has something to offer and only upon exploring, you may find your ideal virtual home.
Mine is in Inworldz as it caters for my needs better and I have been supported by a wonderful network of friends.
May 24, 2011 at 9:26 am
Taamon Jules
Thanks very much for your work, this is exactly what I’ve been looking for. And nice rig. How’s the intel x58 chip work with your nvidia GPU? And while I’m here ๐ is there any truth in that sl works better with the AMD setup? I ask because I have a constant struggle with my ATI 5870 and can’t even run sl v2 because of the crashes. Thanks again.
May 24, 2011 at 10:24 am
arabellasteadham
Thanks Taamon. My system as its built now runs like a dream. Its also my understanding that Nvidia is the card of choice for running SL, specially v2.
May 24, 2011 at 1:06 pm
SierraInman
Great post. Super informative.
May 24, 2011 at 11:01 pm
ladysakai
Hi Arabella. I have to correct you on your section where you speak of the arrival of IW. Now I dont know the the day you logged in to test but the other day the script engine went down on IDI and they had to restart the region (They are using IDI and the sandboxes to stress test Phlox). Normally the scripts are off yes, but with Phlox running your AOs and other scripts are working fine. Another thing you mentioned is the lack of what you call “Designer” items in the frebie area. I find that sort of mildly insulting. The content creators of IW has donated some of their items to be used for the new people ariving. It takes time to build an extensive catalog in a virtual world. SL is what? 8 years into operation and IW is 2years with only the last year of being embrased by the content creators. (as I understand it). I would suggest that doing a report like this you should hang out at the worlds more. That is my oppinion.
Please dont think Im being aggressiv I just felt that some things needed to be clarified ๐
May 24, 2011 at 11:23 pm
arabellasteadham
I have been in IW since September last year, regularly until about March this year which I think was a good time to see a fairly good area thoroughly. I have been an infrequent visitor since then, and as I wrote in my post there have been significant changes.
Yesterday scripts were still off in IDI, that was the norm up until March, therefore that means, scripts don’t work. No scripts. Having blogged fashion in SL for quite some time, my definition of fashion and designer fashion may be quite different from yours. What I mean is, most of the items available in the freebie store are either 2006 stock ported over from SL, or template items. This is not Designer fashion. I have no intention of insulting anyone. And again, as I have already stated in my post, these are items donated by creators past and present. Thank you for acknowledging that I said that in my post.
I’m not sure what this – ” SL is what? 8 years into operation and IW is 2years with only the last year of being embrased by the content creators. (as I understand it)” – actually means, so I can’t really respond to it in all fairness.
If you had read my full post, you would see that I stated the time I have had in IW. Not being the type for hanging around, I spent most of that time exploring so as to enable me to write this post. I suggest if you want to non aggressively critique my post, you actually read it first. ๐ I hope this clarifies things for you
May 24, 2011 at 11:15 pm
Opinions, facts, flames, baiting and debating…. « Misty is Foreverlost (misplaced the map again!)
[…] their opinions whether I agree with them or not. You can read them here if you have not already: Battle of Virtual Worlds which has Chestnuts link in it as […]
May 27, 2011 at 12:41 pm
MarkyMark Till
๐ *claps* A few more upgrades and you can start running “Arabella’s World” from your PC, I would join your grid in a heartbeat!
May 27, 2011 at 12:52 pm
arabellasteadham
Haha very fuuny Mark, however I do encourage you to have a look at avination, I know you’ve seen IW, but this new one is worth a look