Rescale

If you build, create, purchase or wear anything that contains scripts, you need the Rescale, a single-script tool for customizing no-modify attachments and other objects through menus.

Why one script?
Because of the new scripting tools in simulator 1.38, there is now a DRASTIC REDUCTION IN RESIZE TIME!
The entire goal of Rescale is to cut down on the amount of scripts that must be worn per attachment, thus preventing lag.
For very primmy objects, for example more than 128 prims, the simple method would be to keep a script in each prim.
This means 128 or more scripts just to resize such an object, which means 2MB or more of simulator memory will be in use (A LOT for one object).
Having several such objects worn or rezzed piles on yet more memory usage.
Not only does this degrade sim performance in general, it is particularly destructive during teleports.
Teleports must transfer each script’s state to another sim, and transferring all those scripts causes a large delay in some cases.
This delay is extremely noticeable, and often painfully so.
Avatars wearing hundreds of scripts can cause a sim to hang for even as much as 10 seconds when they teleport in or out of the sim.
To avoid all of this, Rescale can replace hundreds of resize scripts by having one per whole object rather than one per prim.
In other words, there is now absolutely no reason to accept anything but the best of both worlds.
The solution is finally here — no sim lag, and no minutes-long waits for resizes.

Features
Resize a whole object
Resize a single prim on all axes at once, or in a single dimension
Move individual prims
Restore the whole object to its original state
Restore individual prims to their original state
Coordinate multiple, separate objects to resize or restore all prims simultaneously
One script
Highly reliable
Extremely sim-friendly
Free support and updates for life

You can get this in world here

and on marketplace here

All enquiries to Nicocci Denfu or Discrete Dreamscape in world.

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